Beta v1.09


Data Collection

  • Each player is given a randomly generated id
  • The game records and uploads replays of every attempt at a level, including success/fail, attempt time, number of attempts, death locations, and collectibles picked up
  • Additionally, the game tracks playtime and total barrels collected

This will allow analysis of where players are dying, and what levels and parts of levels may be too hard/confusing

  • The game sends a GET request to an AWS API Gateway
  • This triggers a lambda function which returns a pre-signed url for uploading data
  • After receiving the GET response, the game sends a PUT request using the pre-signed url and containing the play data
  • This adds a JSON file containing the play data to an S3 Bucket

Levels

  • 8_15 through 8_24
  • 8 is the final "world," and as such, the levels are ridiculously long and challenging. Have fun!

With this bringing the game close to 200 levels, focus from now on will be spent on boss fights, new/reworked enemy types, art/vfx, writing, music, etc. Levels will be reworked or replaced based on analytics and player feedback, but the overall level count will stay roughly the same

Bug Fixes

  • Fixed a bug that prevented pathfinding from working on levels 1_5 and 1_10

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